l Plot (The five parts of plot P.85) (Freytag's Pyramid)
Ø The Difference Between Stories, Novelettes, Novellas, and Novels
What Is a Short Story?
3,500 - 7,500
Words
The most
important difference between a short story, novelette, novella, and a novel is
the word count.
An average short story usually
has at least 3,500 words and no more than 7,500. Traditionally, short
stories were
meant to be read in a single sitting. They are usually published individually in magazines and then collected and published in anthologies.
A short story is one of the
most common forms of writing. It is often used to describe
a single event, a
single episode, or a
tale of one particular character. A short story does not usually involve major twists and
conflicts, and involvement of various sub-plots and multiple characters is
not common. A short story is basically fictional prose,
written in a narrative style. However, the
narrative style may either be first person or third, or whichever the author
chooses.
What Is a Novella?
17,000 - 40,000
Words
Novellas were first introduced in the early Renaissance (1300s), but their genre did not become firmly established until the
late 18th and early 19th century. A novella is longer than a novelette and is sometimes called a long short
story or a
short novel. Although in the past, novellas were commonly
written and published, and some to great acclaim (A Clockwork Orange by Anthony
Burgess and The Metamorphosis by Kafka, for example), these days it is
considered to be an awkward length and it may be more difficult to get a
novella published.
What Is a Novel?
40,000+ Words
The novel
is one of the more common works of fiction that we encounter. A novel often
involves multiple major
characters, sub-plots, conflicts, points of view, and twists. Due to its
considerable length, a novel is meant to be read over a period of days. The plot moves forward through many
characters, actions, thoughts, time periods, and situations. The reader
often feels that the story deviates and is affected by the involvement of
different sub-stories and sub-plots, by the passage of time, or by the
involvement of new important characters– this is considered the real beauty of
a novel.
The word count of a novel is really
debatable. This is
because different genres have different requirements. However, a novel is
usually no
shorter than 40,000 words. For modern publication, editors often
consider a novel one which is spread over 80,000 – 120,000 words. Romance
novels, however, can be shorter than that. On the other hand, a fantasy,
horror, and science fiction usually see works of greater lengths. The word count for fantasy novels
often touch the 240,000 mark. Some famous books, like the Lord of the
Rings series, are famous for containing so many words. The Harry Potter series
has 1,084,170 words; Harry
Potter and the Order of the Phoenix itself has 257,045 words.
Ø Aristotle (Poems imitation
entertain higher than history)
Aristotle ( / ˈ æ r ɪ ˌ s t ɒ t əl / ; [1]
Greek : Ἀριστοτέλης [aristotélɛːs] , Aristotélēs ; 384–322 BC) was a Greek
philosopher and scientist born in the city of Stagira , Chalkidice , on the
northern periphery of Classical Greece .
Ø Round and Flat Characters
Defined
Round characters in a story, play or novel are
simply characters who are
most like real people because they have depth. When Shrek says 'Ogres
are like onions,' he means that there's more to them than what you see on the
surface. Round characters are like
onions too; they have layers.
And round characters are complex figures with many different characteristics
and undergo development, sometimes sufficiently to surprise the reader
Flat character, one who can be fully described in a single
sentence because he has no depth. In this case, all you need is two
words: cannon fodder. They
are are two-dimensional in that they
are relatively uncomplicated.
Ø Allegory 寓言
As
a literary device, an allegory in its most general sense is an extended
metaphor. Allegory has been used widely
throughout history in all forms of art, largely
because it can readily illustrate complex ideas and concepts in
ways that are comprehensible or striking to its viewers, readers, or listeners.
Ø Aesop’s fables 伊索寓言
Aesop's Fables or the Aesopica is a collection of fables credited to Aesop, a
slave
and
storyteller believed to have lived in ancient Greece between 620 and
564 BCE. Of diverse origins, the stories associated with Aesop's name have
descended to modern times through a number of sources. They continue to be
reinterpreted in different verbal registers and in popular as well as artistic
media.
Ø Parable
A parable is a succinct, didactic story, in prose or verse , which
illustrates one or more instructive lessons or principles. It
differs from a fable in that fables employ animals,
plants, inanimate objects, or forces of nature as characters, whereas parables have human characters. A parable is a type of analogy .
Ø Vocabulary
Ø Ver-;vir:true
Verification:
To show or agree that something is true
Verdict:
an opinion that you have or a decision that you make
→
Reach the verdict
Virtual
(虛擬實境): almost the same as
the thing that is mentioned
Verisimilitude:
the appearance of being real
→ Verisimilitude
realism (寫實主義)
Ø Dict:to say to tell word
l Verdict: an official judgment made in a court
l Predict: to say what you think will happen in the future
l Dictionary: a reference
resource which provides information
about words and their meanings, uses, and pronunciations. A dictionary
may be published as a printed book, or as a digital product such as a website
or app, and it may be monolingual, bilingual, or multilingual.
Ø Pro:in favor of many much
l Protagonist: the main
character in a play, film, book, or story
Ø Anti:against
l Antihero: a main character
in a story who does not have the qualities that a hero usually has, such as
being morally good
l Antagonist: your opponent, for example in
a competition or fight
Ø Para:beside, near, issuing
from, against, contrary to(平行並立)
Ø Paradise: Heaven, the place
where some people believe you go when you die if you have lived a good life
- In writing → hypothesis give examples create harmony
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