Winnie-the-Pooh, also called Pooh Bear,
is a fictional anthropomorphic teddy bear created
by English author A. A. Milne.
Winnie-the-Pooh
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History
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A. A. Milne named the character Winnie-the-Pooh for a teddy bear owned by his son, Christopher Robin Milne, who was
the basis for the character Christopher Robin. The rest of Christopher Robin
Milne's toys, Piglet, Eeyore,
Kanga, Roo and Tigger, were incorporated into Milne's stories. Two
more characters, Owl and
Rabbit, were created by Milne's imagination,
while Gopher
was added to the Disney
version. Christopher Robin's toy bear is on display at the Main Branch
of the New York Public Library in New York City.
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l Pooh and the
Psychologists
Robin had a fear of
bear.
Piglet lacks of self -
confidence and likes to dependent on others.
Tigger is excess energy and
no goal.
Rabbit is always mercy
others.
Kanga and small kangaroo
has a parent-child problem.
Dr. Owl cannot
communicate well with others.
Use great therapy the
animals make a great progress.
l Pooh and the
Philosophers
Discusses the idea that
the ideas of all the great philosophers of the West, such as Aristotle, Plato,
and Camus, can be found in the tales of Pooh, demonstrating that their philosophies can be seen throughout
the varied collection of Pooh tales.
In the
English language, the term onomatopoeia means "the imitation of a sound," the
compound word onomatopoeia in the Greek language means "making or creating
names." "Echo
or sound", "mimetic or imitation".
Onomatopoeia
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Uses of onomatopoeia
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Some other very common
English-language examples include hiccup, zoom, bang, beep, moo,
and splash. Machines and their sounds are also often
described with onomatopoeia, as in honk or beep-beep for the
horn of an automobile, and vroom or brum for the engine. Human
sometimes provide instances of onomatopoeia, as when mwah is used to
represent a kiss.
For animal sounds, words like quack (duck), moo (cow), bark
or woof (dog), roar
(lion),
meow/miaow
or purr
(cat), cluck
(chicken)
and baa (sheep)
are typically used in English.
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Anthropomorphism is the
attribution of human traits, emotions,
and intentions to non-human entities and is considered to be an innate tendency
of human psychology. Personification is
the related attribution of human form and characteristics to abstract concepts
such as nations,
emotions
and natural forces like seasons
and the weather.Both
have ancient roots
as storytelling and artistic devices, and most cultures
have traditional fables
with anthropomorphized animals as characters.
- Fable
Fable is a literary genre: a succinct fictional story, in prose or verse, that features animals, legendary creatures, plants, inanimate objects, or forces of nature that are anthropomorphized (given human qualities, such as the ability to speak human language) and that illustrates or leads to a particular moral lesson (a "moral"), which may at the end be added explicitly as a pithy maxim.
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