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2016年10月1日 星期六

English Children's Literature week3


  • Winnie-the-Pooh

Winnie-the-Pooh, also called Pooh Bear, is a fictional anthropomorphic teddy bear created by English author A. A. Milne.


Winnie-the-Pooh
History
A. A. Milne named the character Winnie-the-Pooh for a teddy bear owned by his son, Christopher Robin Milne, who was the basis for the character Christopher Robin. The rest of Christopher Robin Milne's toys, Piglet, Eeyore, Kanga, Roo and Tigger, were incorporated into Milne's stories. Two more characters, Owl and Rabbit, were created by Milne's imagination, while Gopher was added to the Disney version. Christopher Robin's toy bear is on display at the Main Branch of the New York Public Library in New York City.

Pooh (噗ㄘ一笑): Used for saying that what someone has said should not be considered seriously

l  Pooh and the Psychologists

Robin had a fear of bear.
Piglet lacks of self - confidence and likes to dependent on others.
Tigger is excess energy and no goal.
Rabbit is always mercy others.
Kanga and small kangaroo has a parent-child problem.
Dr. Owl cannot communicate well with others.
Use great therapy the animals make a great progress.





l  Pooh and the Philosophers
Discusses the idea that the ideas of all the great philosophers of the West, such as Aristotle, Plato, and Camus, can be found in the tales of Pooh, demonstrating that their philosophies can be seen throughout the varied collection of Pooh tales.


  • Onomatopoeia (擬聲詞) (synonym: Imitation and resemble)
In the English language, the term onomatopoeia means "the imitation of a sound," the compound word onomatopoeia in the Greek language means "making or creating names." "Echo or sound", "mimetic or imitation".
Onomatopoeia
Uses of onomatopoeia
Some other very common English-language examples include hiccup, zoom, bang, beep, moo, and splash. Machines and their sounds are also often described with onomatopoeia, as in honk or beep-beep for the horn of an automobile, and vroom or brum for the engine. Human sometimes provide instances of onomatopoeia, as when mwah is used to represent a kiss. For animal sounds, words like quack (duck), moo (cow), bark or woof (dog), roar (lion), meow/miaow or purr (cat), cluck (chicken) and baa (sheep) are typically used in English.

  • Anthropomorphism
Anthropomorphism is the attribution of human traits, emotions, and intentions to non-human entities and is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions and natural forces like seasons and the weather.Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters.

  • Fable

Fable is a literary genre: a succinct fictional story, in prose or verse, that features animals, legendary creatures, plants, inanimate objects, or forces of nature that are anthropomorphized (given human qualities, such as the ability to speak human language) and that illustrates or leads to a particular moral lesson (a "moral"), which may at the end be added explicitly as a pithy maxim.
A fable differs from a parable in that the latter excludes animals, plants, inanimate objects, and forces of nature as actors that assume speech or other powers of humankind.







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